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But there wasn’t much more it offered other than that sequence But the thrill came from an underwater beast shifting beneath me which caused my boat to speed up in the direction of rocks and other obstacles that I had to steer to avoid. My goal was to paddle to the new gate which was almost a perfectly one direction trip. The one thrilling part of the sailing experience was after completing the first level. The game tries to cover up this incredibly annoying experience with music but it’s an exhausting waste of time to just hold down one button for that long. Yes minutes at a time because there’s no other way I could find to keep my character paddling in a straight line to reach the next destination.
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And when you finally do craft a boat, you have to hold down on the trigger for minutes.
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I struggled so often to figure out how to craft materials, equip weapons, or even eat food to regain health. The controls for this game feel underdeveloped and the user interface for the menus is even worse. It felt like a waste of time to do anything else because you would be out of food before you reached the first gate. The best strategy I found was just to collect the materials necessary to sail to the next island which is basically grass for boats and to keep the hunger meter from depleting. So this marked my first death of many of just trying to understand what the game wanted me to do. I tried to fight the first creature I found by using a grass rope to launch rocks at it but could barely figure out how to aim because of the reticle which felt very unclear for the first weapon I used.
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While I get that it’s part of the rogue-like element of the game, it doesn’t help that the islands are barren except for wild animals which will attack if you engage and have limited food from the very beginning. So you can end up wasting your stamina and food supply by heading one direction until finding yourself in the middle of the sea with your health quickly draining. The towers that you need to reach are often hard to see in the distance until you get close. This format isn’t bad but definitely lacks in terms of execution and quickly becomes repetitive. Once they are active, you visit the next portal and continue to the next level or world. The first artifact she discovers is an oar handle which lets you paddle through the water on boats that you craft and is necessary for the first challenge of the game which is to visit three towers located on different islands and reach the top to activate them. Kara starts the game by capsizing in a storm only to find herself in front of a mysterious portal which takes her to a new island that contains ancient history and dangers. Windbound’s protagonist is Kara, a warrior from a seafaring group of people who find herself alone when seas show her no mercy one night. Scattered ruins reveal secrets of the past and glimpses of the future Unravel the mystery behind them all and you may find more than just your way home. With no boat, food or tools, just the will and skills to survive, Kara will uncover this beautiful island’s rich resources and deeper mysteries. Separated from her fellow warriors, Kara finds herself alone and without resources on a mysterious and picturesque island paradise. The Forbidden Islands are calling, unlock their secrets.
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But this game is full of storms in more ways than one. Windbound is a new survival game that uses an tropical island aesthetic to weave a story about a warrior who must sail the seas to find her way back home.